OpenEmu v2.3
Requires macOS 10.14.4 or above
- Initial macOS 10.11 Big Sur support. Note: Native Apple Silicon support (no Rosetta 2) in a future update.
- Redesigned most UI in native macOS style, replacing custom theming.
- Added redesigned app icon ready for Big Sur.
- Added import failure messages.
- Added shader compiler optimization pass for faster performance.
- Added integer scaling options to the HUD bar for fullscreen popout window, by default keeping the last used integer scale. Note: HUD bar > cog wheel > Scale > "Fill Screen" to fill the whole screen.
- Added "Always snap popout gameplay window to integer scale" when dragging. Note: Hold "shift" before dragging to disable snap resizing.
- Added "Always use popout gameplay window" as default.
- Added "Always float popout gameplay window on top" Gameplay Window Management option.
- Added menu bar items and keyboard shortcuts (⌘3–6) for changing category.
- Added increase/decrease buttons to slider control.
- Added keyboard shortcuts (⌘+/⌘–) for changing grid size.
- Added toolbar customization (Right click > Customize Toolbar…).
- Added light gun support for PS1 and Sega Saturn.
- Improved error message when a core plugin crashes.
- Improved UX for core download failures.
- Improved UI polish and HIG conformance.
- Improved the codebase with huge refactoring to Swift, modernization and cleanup.
- Improved accessibility of in-game notifications and VoiceOver.
- Fixed multi-output audio device crash.
- Fixed a rare import-related crash.
- Fixed a rare issue where games might not start due to permissions.
- Fixed rare issue where screenshots would be a black screen.
- Fixed case where duplicate save states could appear.
- Fixed using shared/split fullscreen.
- Fixed the first fullscreen animation of the popout game window after it is moved to another screen.
- Fixed associating common file extensions with OpenEmu.
- Updated XADMaster framework.
- Updated localizations.
- Other bug fixes and performance improvements.
OpenEmu v2.2.1
- Added BSNES, an accurate SNES emulator with "Display Mode" screen options for HD mode 7 graphics, as the new secondary SNES core plugin. Higan core plugin is now deprecated and will be removed in 6 months.
- Added support for GameCube hybrid analog/digital triggers. — Requires gamepad with true analog triggers, such as the PS4 DualShock 4 or Xbox One S.
- Added automap support for Xbox One S Wireless Controller.
- Added automap support for Retro-Bit Official Sega Genesis/Sega Saturn Bluetooth Controller 8-Button Arcade Pad.
- Added missing GameCube system icon and controller Retina graphics.
- Fixed analog-related input regression introduced in OpenEmu 2.2 where one may be unable to map certain controls or directions may get stuck or not respond in-game.
- Fixed PS4 DualShock 4 delayed inputs and high CPU usage on macOS 10.15 Catalina. — This work arounds a performance issue in IOHIDElementGetParent.
- Fixed column width when resizing and row highlight system color in List View.
- Fixed rare crash at startup when dealing with unsupported plugins.
- Updated localizations.
- Other bug fixes and performance improvements.
OpenEmu v2.2
- Added GameCube system support. — This core port is absolutely unsupported by Dolphin emulator developers, so please DO NOT report game glitches/compatibility issues upstream. A fast CPU is required for full speed emulation. Saves states are currently NOT enabled due to future updates breaking compatibility. Multi-disc games are currently NOT supported.
- Added support for custom shader bundles.
- Added automatic analog axis calibration. — Minimum and maximum values learned as the stick is moved.
- Added rotation and additional Display Mode screen options for NDS games.
- Added support for multi-port adapters that use multiple USB HID interfaces (e.g. Mayflash).
- Fixed issue where using multiple "automapped" gamepads with similiar HID profiles would not work (e.g. Logitech series, DualShock 4 and DualShock 4 v2, Wii U Pro and Wiimote Plus).
- Fixed Rename Game not working in List View.
- Fixed rare issue where zipped ROMs that failed to load would get deleted.
OpenEmu v2.1.1
- Fixed audio not working for Bluetooth and other secondary audio output devices.
- Fixed newly imported Sega Saturn games crashing when loading on macOS 10.15 Catalina. — Saturn games imported using OpenEmu 2.1, as well as N64 and Sega/Mega CD, MUST be reimported to fully resolve the crash.
- Fixed toggling Display Mode screen options for NDS games.
- Fixed a rare crash when starting games in a fullscreen popout window.
- Fixed a rare crash when quitting gameplay.
- Fixed a rare case where a compressed ROM might not reimport.
- Updated XADMaster framework.
OpenEmu v2.1
- Initial macOS 10.15 Catalina support.
- Added new Metal renderer and display architecture, significantly improving frame pacing, performance and battery life - no more video latency at increased window sizes or fullscreen.
- Added new configurable, multi-pass post processing shader system using Slang - several preset shaders for impressive effects included.
- Added Rapid Fire Toggle and Rapid Fire Clear special keys in Controls preferences - used in-game when pressing a button + the toggle key to enable.
- Improved support for Nintendo Switch Pro Controller, including automatic analog calibration and support for USB connectivity.
- Improved support for USB Audio output devices.
- Fixed stuck search filter when switching between Save States and Screenshots collections.
- Removed Cg and Syphon frameworks.
- Updated localizations.
- Other bug fixes and performance improvements.
Known Issues since v2.1
- IMPORTANT: Due to new security rules in macOS 10.15 Catalina, in order for keyboard input to work you MUST grant OpenEmu "Input Monitoring" access in the Privacy pane of Security & Privacy preferences.
- There may be a slight delay the first time after launching a game due to shaders compiling.
- The old Cg "filters" are not compatible with the new shader system.
- Control mappings may be reset due to changes in macOS 10.15 Catalina.
OpenEmu v2.0.9.1
- Fixed input not working for some users in the initial 2.0.9 release.
- Fixed the Library grid view appearing red in some instances on macOS 10.14 Mojave.
- Fixed "Consolidate Files" not copying all the referenced files for CD-based games.
- Added Chinese (Traditional) localization.
- Updated Catalan, Italian localizations.
OpenEmu v2.0.8
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
OpenEmu v2.0.7
- Initial macOS 10.14 Mojave support. Users that updated to Mojave before updating OpenEmu will need to manually download the update from openemu.org
- Added support for mapping controls with Touch Bar buttons.
- Added Step Frame Forward and Step Frame Backward special keys in Controls preferences.
- Added Fast Forward and Rewind notifications.
- Added "Show in Finder" menu item in Save States and Screenshots collections.
- Improved the Import Issue Resolver with a new modal UI.
- Improved using controls for digital buttons mapped onto an analog stick.
- Fixed audio becoming slightly out of sync after fast forwarding gameplay.
- Fixed audio glitches for PSP games.
- Fixed leftover window after quitting gameplay in a fullscreen popout window.
- Fixed empty windows in Mission Control after quitting gameplay.
- Fixed HUD bar remaining visible after closing popout window.
- Fixed games not sorting by "Last Played" in List View.
- Fixed case where bad/incomplete PSP game ISOs could be allowed to import.
- Fixed various UI issues in the Homebrew collection.
- Fixed a crash from mapping non-standard keys on external keyboards.
- Fixed a crash when a button profile for a previously mapped controller changed.
- Fixed a rare crash when deleting a game from a collection.
- Fixed a rare case where a ROM hack might not import.
- Fixed the appearance of localized text in various UI.
- Updated localizations.
- Updated Sparkle and XADMaster frameworks.
OpenEmu v2.0.6.1
- Added Sega Saturn system support. - Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
- Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. - Overall game compatibility will further improve in a future update.
- Added Quick Look support in the Screenshots collection by pressing Space bar.
- Added light gun support for Sega Master System.
- Removed deprecated core plugins and their save states on launch.
- Improved N64 graphics.
- Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
- Improved UX for importing M3U files where they could fail or crash.
- Improved Touch Bar graphics.
- Improved algorithm for reading the serial of a PlayStation game.
- Fixed a hang that occurs on 10.13 High Sierra.
- Fixed regression with compressed files not being correctly imported. - Would import decompressed but with the original compressed file extension.
- Fixed case where changing Game Library folder location could fail.
- Fixed case where clearing a control mapping would not save between launches.
- Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
- Fixed a crash when deleting a game that was already deleted.
- Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
- Fixed a rare crash using cheat codes.
- Fixed Wii U Pro Controller analog axis range.
- Fixed fast forwarding interfering with pausing gameplay.
- Fixed sidebar not remembering width changes between launches.
- Fixed unwanted interpolation in screenshots.
- Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
- Fixed various 10.13 SDK issues and runtime warnings.
- Updated Japanese localization.
- Updated Sparkle framework.
OpenEmu v2.0.5
- Added automap support for Nintendo Switch Pro Controller.
- Added localized PC Engine controller graphic.
- Improved TurboGrafx controller graphic with pixel perfect Retina version.
- Fixed library error alerts not displaying.
- Fixed a crash with games in fullscreen.
- Fixed a crash when importing an invalid cue sheet.
- Fixed a crash when importing an unmatched multi-disc game.
- Fixed rare crash at startup.
- Fixed a potential hang when migrating game library and preferences to a new machine.
- Fixed various 10.12 SDK UI issues.
- Updated localizations.
- Note: Touch Bar users should update to the latest macOS 10.12 for full support.
OpenEmu v2.0.4
- Added support for the new MacBook Pro Touch Bar.
- Added gameplay preference to allow playing with controllers while in the background.
- Added automap support for PS4 Slim DualShock 4 (model CUH-ZCT2).
- Improved importing Multi-Disc Games.
- Fixed case where games would not load if a previous game failed to load.
- Fixed a potential crash when checking for and downloading core plugin updates.
- Fixed a crash when using the popout gameplay window and accessing the Services submenu on macOS 10.12.
- Fixed main window toolbar appearance for some localizations.
- Fixed various 10.12 SDK UI issues.
- Added Catalan localization.
- Updated localizations.
OpenEmu v2.0.3
- Fixed analog controllers that send excessive input events (e.g. DualShock 4 and others) interfering with frontend and core functions.
- Fixed case where some bluetooth mice (e.g. Logitech MX Anywhere 2) break the input system.
- Fixed Steam Controller support when properly configured through Steam.
- Fixed case where cancelling an alert could make it impossible to stop or reset gameplay.
- Updated localizations.
- Other bug fixes and performance improvements.
- Note: Preferences for Default Cores have been reset.
OpenEmu v2.0.2
- Added mGBA, a faster and more accurate GBA emulator, as the new default GBA core plugin.
- Added automap support for Horipad Ultimate controller.
- Optimized input handling and core helper process to further reduce latency.
- Improved search results in Save States and Screenshots libraries to be more precise.
- Fixed N64 games running too fast.
- Fixed controllers with a hat switch not retaining their proper D-pad mappings.
- Fixed reversed Y-axis for MFi devices.
- Fixed case where BIOS files might not import correctly after a new core plugin install.
- Fixed case where suppressing an alert might not remember the choice correctly.
- Fixed the appearance of localized text in Library and Preferences with Auto Layout.
- Fixed screenshots not saving for game titles with forward slashes.
- Added Chinese (Simplified), Dutch, Japanese localizations.
- Updated localizations.
- Other bug fixes and performance improvements.
OpenEmu v2.0.1
- Fixed new system plugins not being available.
- Fixed save states not saving if alert is suppressed.
- Add Odyssey²/Videopac controller graphic.
- Note: If BIOS files were not importing correctly after a new core install, please remove the imported files, restart the app and import your BIOS files again.
Changes since v2.0
- Added support for new systems:
- Atari 5200
- Atari 7800
- Atari Lynx
- ColecoVision
- Famicom Disk System
- Intellivision
- Nintendo 64
- Odyssey²/Videopac+
- PC-FX
- SG-1000
- Sega CD
- Sony PSP
- Sony PlayStation
- TurboGrafx-CD/PCE-CD
- Vectrex
- WonderSwan
- Redesigned UI with a beautiful, modern look.
- Added real-time gameplay rewinding.
- Added Save States and Screenshots organizers.
- Added Homebrew collection with over 80 great games.
- Added automap support for SteelSeries Nimbus and Stratus XL controllers.
- Optimized input handling to eliminate latency.
- Fixed performance for certain GPUs.
- Updated translations.
- Other bug fixes and performance improvements.
Known Issues since v2.0
- Control mappings have been reset due to changes with the input system.
- Previous Sega Genesis/Mega Drive save states have been removed due to unresolvable incompatibilities with the Genesis Plus GX emulator.
- Using f.lux while playing games can cause performance issues or crashes, please disable f.lux to avoid problems.
- If using a Mac with dual GPUs, consider using gfxCardStatus to switch to the higher-end discrete GPU for improved performance.