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OpenEmu 2.0.8 requires macOS (OS X) 10.11 or above
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- Note: This is likely one of the last releases to support OS X 10.11.
- Added "Display Mode" change support to the HUD bar for display-related options, currently available for Atari 2600, Game Boy, Game Gear, NES, Nintendo DS, Virtual Boy.
- Added Next/Last Display Mode change hotkeys.
- Improved the UI to better fit macOS 10.14 Mojave native menus and system colors.
- Fixed case where a directional button could get stuck.
- Fixed a rare input-related crash.
2.0.7:
- Initial macOS 10.14 Mojave support. Users that updated to Mojave before updating OpenEmu will need to manually download the update from openemu.org
- Added support for mapping controls with Touch Bar buttons.
- Added Step Frame Forward and Step Frame Backward special keys in Controls preferences.
- Added Fast Forward and Rewind notifications.
- Added "Show in Finder" menu item in Save States and Screenshots collections.
- Improved the Import Issue Resolver with a new modal UI.
- Improved using controls for digital buttons mapped onto an analog stick.
- Fixed audio becoming slightly out of sync after fast forwarding gameplay.
- Fixed audio glitches for PSP games.
- Fixed leftover window after quitting gameplay in a fullscreen popout window.
- Fixed empty windows in Mission Control after quitting gameplay.
- Fixed HUD bar remaining visible after closing popout window.
- Fixed games not sorting by "Last Played" in List View.
- Fixed case where bad/incomplete PSP game ISOs could be allowed to import.
- Fixed various UI issues in the Homebrew collection.
- Fixed a crash from mapping non-standard keys on external keyboards.
- Fixed a crash when a button profile for a previously mapped controller changed.
- Fixed a rare crash when deleting a game from a collection.
- Fixed a rare case where a ROM hack might not import.
- Fixed the appearance of localized text in various UI.
- Updated localizations.
- Updated Sparkle and XADMaster frameworks.
2.0.6.1:
- Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
- Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
- Added Quick Look support in the Screenshots collection by pressing Space bar.
- Added light gun support for Sega Master System.
- Removed deprecated core plugins and their save states on launch.
- Improved N64 graphics.
- Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
- Improved UX for importing M3U files where they could fail or crash.
- Improved Touch Bar graphics.
- Improved algorithm for reading the serial of a PlayStation game.
- Fixed a hang that occurs on 10.13 High Sierra.
- Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
- Fixed case where changing Game Library folder location could fail.
- Fixed case where clearing a control mapping would not save between launches.
- Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
- Fixed a crash when deleting a game that was already deleted.
- Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
- Fixed a rare crash using cheat codes.
- Fixed Wii U Pro Controller analog axis range.
- Fixed fast forwarding interfering with pausing gameplay.
- Fixed sidebar not remembering width changes between launches.
- Fixed unwanted interpolation in screenshots.
- Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
- Fixed various 10.13 SDK issues and runtime warnings.
- Updated Japanese localization.
- Updated Sparkle framework.
2.0.5:
- Added automap support for Nintendo Switch Pro Controller.
- Added localized PC Engine controller graphic.
- Improved TurboGrafx controller graphic with pixel perfect Retina version.
- Fixed library error alerts not displaying.
- Fixed a crash with games in fullscreen.
- Fixed a crash when importing an invalid cue sheet.
- Fixed a crash when importing an unmatched multi-disc game.
- Fixed rare crash at startup.
- Fixed a potential hang when migrating game library and preferences to a new machine.
- Fixed various 10.12 SDK UI issues.
- Updated localizations.
- Note: Touch Bar users should update to the latest macOS 10.12 for full support.
2.0.4:
- Added support for the new MacBook Pro Touch Bar.
- Added gameplay preference to allow playing with controllers while in the background.
- Added automap support for PS4 Slim DualShock 4 (model CUH-ZCT2).
- Improved importing Multi-Disc Games.
- Fixed case where games would not load if a previous game failed to load.
- Fixed a potential crash when checking for and downloading core plugin updates.
- Fixed a crash when using the popout gameplay window and accessing the Services submenu on macOS 10.12.
- Fixed main window toolbar appearance for some localizations.
- Fixed various 10.12 SDK UI issues.
- Added Catalan localization.
- Updated localizations.
2.0.3:
- Fixed analog controllers that send excessive input events (e.g. DualShock 4 and others) interfering with frontend and core functions.
- Fixed case where some bluetooth mice (e.g. Logitech MX Anywhere 2) break the input system.
- Fixed Steam Controller support when properly configured through Steam.
- Fixed case where cancelling an alert could make it impossible to stop or reset gameplay.
- Updated localizations.
- Other bug fixes and performance improvements.
- Note: Preferences for Default Cores have been reset.
2.0.2:
- Added mGBA, a faster and more accurate GBA emulator, as the new default GBA core plugin.
- Added automap support for Horipad Ultimate controller.
- Optimized input handling and core helper process to further reduce latency.
- Improved search results in Save States and Screenshots libraries to be more precise.
- Fixed N64 games running too fast.
- Fixed controllers with a hat switch not retaining their proper D-pad mappings.
- Fixed reversed Y-axis for MFi devices.
- Fixed case where BIOS files might not import correctly after a new core plugin install.
- Fixed case where suppressing an alert might not remember the choice correctly.
- Fixed the appearance of localized text in Library and Preferences with Auto Layout.
- Fixed screenshots not saving for game titles with forward slashes.
- Added Chinese (Simplified), Dutch, Japanese localizations.
- Updated localizations.
- Other bug fixes and performance improvements.
2.0.1:
- Fixed new system plugins not being available.
- Fixed save states not saving if alert is suppressed.
- Add Odyssey²/Videopac controller graphic.
- Note: If BIOS files were not importing correctly after a new core install, please remove the imported files, restart the app and import your BIOS files again.
Changes since OpenEmu 2.0
- Added support for new systems:
- Atari 5200
- Atari 7800
- Atari Lynx
- ColecoVision
- Famicom Disk System
- Intellivision
- Nintendo 64
- Odyssey²/Videopac+
- PC-FX
- SG-1000
- Sega CD
- Sony PSP
- Sony PlayStation
- TurboGrafx-CD/PCE-CD
- Vectrex
- WonderSwan
- Redesigned UI with a beautiful, modern look.
- Added real-time gameplay rewinding.
- Added Save States and Screenshots organizers.
- Added Homebrew collection with over 80 great games.
- Added automap support for SteelSeries Nimbus and Stratus XL controllers.
- Optimized input handling to eliminate latency.
- Fixed performance for certain GPUs.
- Updated translations.
- Other bug fixes and performance improvements.
Known Issues since 2.0
- Control mappings have been reset due to changes with the input system.
- Previous Sega Genesis/Mega Drive save states have been removed due to unresolvable incompatibilities with the Genesis Plus GX emulator.
- Using f.lux while playing games can cause performance issues or crashes, please disable f.lux to avoid problems.
- If using a Mac with dual GPUs, consider using gfxCardStatus to switch to the higher-end discrete GPU for improved performance.
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